Dead Heat

General Information

Part 2 Available Click the area below:

Dead Heat Part 2

Excel Sheet Version can be accessed here:

Excel Sheet Version

  • Must Complete Fuyuki Singularity to Participate in Main Event.
  • Solomon Singularity must be completed to access Challenge Quest.
  • Just like the previous Summer Event, there are two parts with the Part 2 starting on August 5th 22:00 PDT(Refer to 2nd Race Timer).
  • The Event will provide you with Welfare 4* Rider Ishtar. She will be give to you as a Temporary copy on clearing the first Main Quest and will be Made Permanent once you have beaten Part 2 Main Story. (Failure to complete Part 2 will make your temporary copy along with all the progress made on her disappear)
  • Ishtar’s Ascension Materials will be available from Part 1 Shop and can be purchased anytime.
  • Ishtar’s Additional NP Copies will be available from Part 2 Shop.
  • Event operates in a similar fashion to GudaGuda 2: Meiji Ishin Event. You will pick a Team to grind points for and the top 3 winning teams will reward their associated ascension materials to every player who participated in the round.
  • It is a race to see which team can grind to a certain amount of points first. Once the round is over all participating players in the round will receive the top 3 team rewards. 
  • There will be a bonus to Event Currency Drops from both Gatcha/Event Shop CE and Bonus Servants. (Refer to Infograph for Details)

Racing Rounds

  • There will be 6 different teams for players to support.
  • Players are not tied down to one team, they can freely grinding points for any team at any time.
  • IMPORTANT: Make sure to complete a battle in the round to receive the reward of the winning teams.
  • Clearing Quests will yield Support Points at get added to the Team’s progress. The first 3 teams to reach the points required for completion will be the winners. 
  • Special Boost Items will be provided through drops and the shop. 
  • Special Boost Items will provide Buster/Arts/Quick Bonus and multiply the amount of points gained in battle.
  • Special Boosts will provide Double the points gained when used with an unmatched team and will TRIPLE the points when used with a matched team. (Check Infograph for reference to matching Boost Items and Teams).

Getting Started

  • Pull or not pull the Gacha.
  • Quickly clear the first set of Main Quests to receive a Temporary Copy of Ishtar.
  • Setup your Support Formation (Check Part 1 Support Setup for details).
  • Setup 3 Different teams optimized to farm the 3 different event currencies using the properly Bonused CE’s and Servants(Check Infograph for Details).
  • There are no first-clear rewards for the Team Racing Quests. So Simply Jump to the highest difficulty quests you can do for maximum rewards.
  • Make sure to do at least one quest in the Round to get the Round Rewards.
  • As you gain event currency, make sure to buy the Event CE from the shop as it gives drop bonus for all three types of currency. Equip and adjust your team accordingly.
  • Boost Items will provide you 100,000 QP each when used on a proper 3x bonus after the round ends. SO USE YOUR BOOST ITEMS!!!! (They’re only worth 10,000 QP each when sold after the event.)
  • Once you have cleared all the Rounds and the Main Quest. You can go back to the previous rounds to farm the newly unlocked Overheat Mode which has higher difficulty and drops.
  • Challenge Quests will also be unlocked after clearing the Main Quest.(Challenge Quest Guide will be added soon)

Infographic Courtesy of Kevinrealk:

Round 1

  • Farm Nero/Salter, Helena, and Nitocris for drops. 
  • Nero for Plates.
  • Helena for Junk.
  • Nitocris for Wheels.


Round 2

*All Frontline Servants will lose 300 hp at every start of the player’s turn. This will kill any servants below 300 hp. 

  • Farm Nitocris, Helena, and Frankenstein for drops as they are the most efficient.
  • Frankenstein for Plates.
  • Nitocris for Junk.
  • Helena for Wheels.


Round 3

*All Frontline Servants receive increased Arts Effectiveness.

  • Farm Nitocris, Nobu, and Raikou for drops as they are the most efficient.
  • Raikou for Wheels.
  • Nobu for Junk.
  • Nitocris for Plates.

Round 4

*All Enemies are Male. Anti-Male abilities are effective this round. 

  • Farm Helena, Nero/Salter, Nitocris for drops and just do the other teams once. 
  • Nero for Plates.
  • Helena for Junk.
  • Nitocris for Wheels.


After Race Part 1

All previous Round Free Quests will return in addition to a new Overheat Difficulty with increased difficulty and rewards

Basically Overheat Nodes are Full Throttle nodes with the stronger enemies and higher drop rates, but the same enemy types and drops. (Refer to Round 1-4 Tables as a reference of what drops in Overheat, but imagine higher drops)

My Recommendations on some Good Places to Farm for Event Currency in terms of pure drops and single enemy class nodes:

  • For Plates: Round 4 Area(Valley A) – Nero/Salter  Comprises of only Caster Enemies. Can easily be done with Rider Mordred NP Spam and with Rider Ishtar. 
  • For Junk: Round 1 Area(Plains A) – Helena  Comprises of Saber Minions and a Berserker Boss. Can easily clear with some Tesla and Summer Artoria. Round 4 Area(Valley A) – Helena is another option with all Berserkers, but can be risky as the Boar Minions can wipe your team if you’re not careful. 
  • For Wheels: Round 3 Area(Rift Zone P) – Raikou – Consists of only Archer Enemies. Can be cleared easily with Summer Tamamo and Summer Kiyohime. 

As for Ascension Material Farming: None of the Summer Event Nodes are really noteworthy for Ascension Material Drops. SAVE YOUR APPLES INSTEAD FOR THE UPCOMING NEROFEST. 

You have plenty of time to Farm for Event Currency with the long event duration of over more than 3 weeks. Even with no Gacha CE’s or Servants, you’ll be able to clear the shop with plenty of time to spare. So no need to use apples. 

You can use the below table as sort of a reference to give you an idea of the event currency amounts and drops in the overheat quests.

There is unfortunately no data to be found for the drops of the overheat quests but it can assumed that event currency drops are higher with greater chances of ascension material drop. 

Challenge Quests

  • There are 4 non-repeatable CQ’s in Plains A, Crater B, Rift Zone P, and Valley Zone A. These CQ’s cost a whopping 40 AP each and reward 4* Golden Fou’s.
  • Grand Bridge CQ is repeatable and costs 5 AP and rewards a Crystallized Lore on Completion.
  • NOTE: Enemies in CQ will prioritize Support Casters especially Merlin, so make sure to keep them protected.

Plains A – Atalante

  • The level comprises of three waves.
  • First two waves are a mixture of Caster Gangsters, Saber Helter Skelters, and a Lancer Bicoin.
  • WARNING: Helter Skelters Crit hard against any Lancers you bring. Kill these ASAP.
  • The third wave will start off with a wave of the same type of minions mentioned above. With a total of 9 Minions.
  • After you kill about 5 Minions, Atalante will appear finally appear. 
  • Atalante tends to debuff herself with critical damage reduction, so her normal attacks are trivial. 
  • Every time you break Atalante’s health bar, She will buff herself with Evade, Sure-hit, and increase her NP Charge by One.
  • When you start damaging her on her final bar she will cast Invul-pierce on herself, so make sure to kill her fast on her last bar.

How you should deal with this CQ:

  1. Use Arash to Wipe Wave 1 and make sure to kill the Helter Skelter quickly.
  2. Kill the Helter Skelter first on Wave 2, followed by the Bicorn, then build up your np by hitting Gangster(hitting casters give you higher np gain)
  3. On the final wave, do the same thing as above. Kill the minions until you killed 5 with Atalante Appearing. 
  4. Beat down Atalante’s first bar, while Atalante is in evasion kill any minion whose NP Bar is closest to filling up. 
  5. Make sure that you leave 2 minions with Atalante so that she can only do one action per turn. 
  6. Once Atalante is out of evasion, knock her bar down again and hit some of the minions when she evades again.
  7. When Atalante is on her third Bar, kill her quickly as she has invul-pierce and can wipe your team with her NP.
  8. Finish off the remaining Minions and you’ve won!

Crater B – Boudica

  • This CQ is probably the easiest out of all since Boudica Avenger does not hit very hard and has an NP that deals no damage.
  • Minions are Golems and Efreets who are Berserker and Caster Respectively.
  • If you have BB then use her to kill Boudica, if you don’t have BB find a friend who has one on support.
  • Boudica can increase her NP Charge when bar broken.
  • Boudica can cast Def buffs, guts, and Arts buff on the team.

How you should deal with this CQ:

  1. Smash through Waves 1 and 2 with normal cards while building up NP.
  2. Keep hitting Boudica with BB.
  3. Make sure to kill any Minions whose NP Bars are starting to get full as they are a bigger threat than Boudica.
  4. Keep using BB’s NP to deal damage and charge up the Team’s NP Bar.
  5. The Battle is pretty easy and you’ll eventually win.

Rift Zone P – Penthesilea

  • This Challenge Quest is probably the 2nd Easiest after Boudica as Penth as a lot of vulnerabilities that can be taken advantage of.
  • Penth is a Berserker with the following traits to be exploited: Female, Divine, Earth/Sky, King
  • Any Servant that are specialized to deal with these traits are the best to use(Especially Jack).
  • Penth will dramatically increase her Damage but decrease her Def each time you break her bar. 
  • Penth will cast immunity on herself time to time.
  • The Waves consist of same Saber Amazon/Crabs and an Sphinx Midboss. 

How you should deal with this CQ:

  1. Smash through Waves 1 and 2 with normal cards while building up NP.
  2. When you reach Wave 3, leave the minions alone and focus on smashing Penth. (This will ensure Penth can only get one action per turn instead of 3 Actions and potentially killing your servants).
  3. Penth will focus on Caster Supports and Great Male Heroes, so keep them protected.

Valley A – Artemis/Orion

  • First two waves are simply Wyvern and Boar Minions.
  • Third Wave are two Giant Boar and Artemis aka Orion.
  • Artemis/Orion is actually classified as Sky, Greek Myth Male, and is NOT DIVINE nor Female.
  • Artemis will focus on Male Servants, especially Support Caster Male Servants.
  • Anti-Male servants will work well here.
  • Artemis will HP Regen, Debuff Crit on herself, and increase NP damage when you break her Bars.

How you should deal with this CQ:

  1. Smash through Waves 1 and 2 with normal cards while building up NP.
  2. When you reach Wave 3, Kill the Boar ASAP as they deal AOE Damage and will wear down your team, especially Support Casters, very quickly.
  3. Beat down Orion is anti-male servants IE. Tamamo Lancer, Euryale, Medb, etc.
  4. Make sure to keep on eye on your Male Support Casters as she will constantly attack them. 

Great Bridge – Summer 1 Servants

  • CQ consists of a single wave with all the 8 Summer 1 Servants.
  • There are no special gimmicks other than their 200,000+ HP.
  • Anti-Servant and Trait Specific NP users such as Gilgamesh, Raikou, and Tesla come handy. 
  • All the enemies are Female, so Anti-Female abilities will work here as well.

How you should deal with this CQ:

  1. No special strategy other than smashing your way through all 8 Summer Servants with high HP.
  2. Take care of dealing with NP Charging Servants like Martha and Mordred.
  3. Also make sure to watch out for Assassin and Archer Summer Servants as they only need 3 turns to fire their NP.
  4. AOE Servants such as the ones mentioned above or AOE Berserkers with enough Buffs will get the job done. 


Part 1 Support Formation Setup Recommendation

Dead Heat Summer Race Servants with the Bonus CE’s will be the most sought after for usage by Fellow Players.

Other widely used servants such as Waver, Merlin, Tamamo, Gilgamesh, Kintoki, Chloe, etc can be put into consideration if you do not have the bonus servants to place within the slots.

NOTE: This is just a recommendation, you are free to go with as you see fit. You can make adjustments to your support as the rounds go by. 

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